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Game Review: Injustice Gods Among Us

This is the last pre-written game review I have. It's also the first review of a major game from a well-established developer. From here on out, I will construct future game reviews by scratch.

Fighting games come in various flavors: there are the brawlers, such as Super Smash Bros, the flashy over-the-top fighters, mostly seen in the Capcom VS Series, and the intense 1 on 1’s a la Mortal Kombat. Seeing as Injustice is developed by NetherRealm Studios, the people behind the last Mortal Kombat this falls into the latter category. However the gruesome fatalities and graphic details are exchanged for characters of the DC Comics Universe.

Just a small look at the graphical style and what characters made the cut

If you are worried that this is anything like the lesser-acclaimed Mortal Kombat vs. DC Universe, then fear not, for this improves on what that game failed on. You are given a variety of characters (24 to start with all unlocked) with staples like Batman, Superman and Wonder Woman to others like Ares, Raven, Nightwing and more (with other characters added on as future DLC).  Each character also has a variety of alternate outfits from those found in the game, to others coming from famous storylines (Flash and Nightwing have a New 52 outfit, Bane’s Knightfall outfit, Flashpoint outfits for Aquaman, Wonder Woman and Deathstroke and so much more).
The story deals with elements found in your regular DC Comic storylines: alternate universes, different versions etc. The story has our heroes being warped into an alternate Earth, where Superman reigns supreme after a horrifying tragedy, which had him accidently killing Lois Lane and blowing up Metropolis. That’s about as far as I’ll get into the story without spoiling anything, so I’ll say no more.
Added to the Single Player portion are Battles. I can best compare this to Arcade Mode in Marvel vs. Capcom and Street Fighter. Alongside the Classic mode, there are also options to fight under pre-set conditions such as you fight only villains or each fight you are poisoned, with bits of your health witling away, or a straight gauntlet against all fighters with one health bar. Each of these concludes with a specific character ending.
As for the combat system, you got your fighting game basics with a light, medium, and heavy attack button. You then string them together with combinations of buttons and analog movements. As you fight, your meter builds up and which you can then use for either a meter burn with a combo or use a full meter for an impressive looking super. Some of these supers include: Raven calling in her father, Trigon, to deal pain; Sinestro slamming you with 2 meteor rocks; Green Arrow firing a bunch of explosive arrows, as you are tied to the ground; and one of my personal favorites, Aquaman drowning you in the sea then feeding you to a shark.
The stages also have interactive parts to it and each character uses them differently. For example, Flash could use a car as a springboard to get behind the opponent, whereas Solomon Grundy picks it up and slams it on you. You can also do stage transitions to different tiers of the stage. For example, one transition in Joker’s Asylum will have you being beaten up by various Batman villains in a vicious manner (all in their Arkham series skins I may add) or a transition in Metropolis has you being sent crashing through the Daily Planet and up several floors. Personal favorite stage for me would have to be The Watchtower!
Each character also has a special power next to your meter, which can have a variety of effects such as a boost in their attack (such as Superman gaining power from the Sun temporarily), boost in their defense (Doomsday gaining what looks like a second harder skin), accessing a weapon for a completely new move set (Nightwing swapping between his Escrima Sticks and a Staff and Wonder Woman swapping between her Lasso and a Sword/Shield), utilizing a special aspect (Flash uses the Speed Force to slow down your opponent) or gaining an item to use (Batman’s Batarangs and Ares throwing an Axe or a Sword).  I found it to be a welcome addition as it truly does make each character stand out.
The meter also serves for a unique feature known as clashes. At some point in a fight, the battle is halted and you wager an amount of your meter, while both characters exchange an epic line. If the person who initiates the clash wins, a certain amount of health is regained, but if he loses, the opponent will benefit instead.
The online function is typical for fighters, with ranked matches and spectating fights as you wait. You can even customize your player card to be viewable when you participate in these matches, with dozens of options to unlock spending cards earned by leveling up including a portrait, icon and background. Thankfully you level up your player, not each character separately. That would be incredibly tedious.
Lastly the game includes an Archive section, which allows you to spend access cards and armory keys on concept art, music and the various alternate outfits of each character.
The only complaint is that sometimes I felt like my combos didn’t register well (could be that either I just suck at fighters or controller issues. The tutorial does do a whole lot to prepare you with the basics and advanced moves and combos (plus there is a Training mode). The graphics are amazing as each character is very detailed with an interesting look and the arenas are also well designed.
The voice acting is also top-notch, with fan favorites such as Kevin Conroy, Tara Strong and other known video game voice actors such as Troy Baker and Steve Blum. DC Comics fans will love the cameos spotted in the stage and the various nods and references to all things DC from Martian Manhunter observing in the background of the Watchtower stage, to Joker incorporating his iconic crowbar used in the Death in The Family storyline.

Typical battle screen layout

If you’re a fighting game fan and or a DC Comics fan you should at least check this out. The story may be short, but it’s all sorts of fun and you’ll have plenty of time to master your preferred character

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